![]() ![]() and then just hope you don't fine some resources you actually DO want to store in the car to take home, because you won't have space. We’re making the world merry this holiday season with a new update designed to brighten up your nights Enclaves across the map are stringing up lights, turning themselves into beacons of warmth and cheer, while the zombies are visibly shrinking into the darkness. The only thing you can do is to drive the vehicle holding the rucksacks around EVERYWHERE and never get too far away from it. ![]() ![]() I feel, stuff stored in vehicles should stay regardless. It's a damned if you do damned if you don't situation, leave them in the houses and some enclave will just come "claim" it an it's gone forever, conversely loot them and try to stash them, you run the risk of them being deleted. one or two takes longer to go away but they still will. Have tested this same thing and basically, ANY rucksack you don't turn in eventually disappears. I think it's time based too, because i didn't go over the hard limit (or even close really, it was exactly 6 sacks). In short, there is no way to stockpile looted rucksacks without extra storage or keeping it to a few at a time.Īlso, they disappear a few at a time, not all at once, drives me crazy i once loaded up a pickup with 6 cases of materials, because I was currently maxed and wanted to save them for when i got to snyders.Īnyway long story short got to snyders and went back to get the pickup and it had only 2 rucksacks in storage. I've heard of hard limits like 8 or 10, they stay while they're in sight but get far enough away from them (like if you don't want to have a juggernaut hanging around your base, drive away from it a ways then come back and it's gone) the same distance applies to rucksacks on the ground/in vehicles. If there are a certain amount of rucksacks "looted" but not turned in, they do eventually disappear. ![]()
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